Universal Everything’s Emergence recreates the crowd experience in VR

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Universal Everything’s Emergence recreates the crowd experience in VR

Emergence was originally launched in 2019, during Sundance Film Festival, but has just been re-released via Steam as a free-to-download virtual reality experience for anyone that owns an Oculus Rift, HTC Vive or Valve Index headset.
Players assume the role of a glowing person, hemmed in by thousands of other people all reacting to their movements. The virtual figures are designed to mimic real-world behaviour, meaning Emergence is as realistic an experience of a crowd as most of us are likely to get at the moment.

“Our work often depicts abstracted human forms and movements, using a single figure or a duet,” says Universal Everything founder Matt Pyke. “With today’s graphics technology we can expand into choreographing an entire crowd.
“By programming each crowd member with intelligent behaviours – such as avoidance, following or mimicry – we can reveal elaborate patterns of human behaviour at a huge scale.”

The game is accompanied by a soundscape designed by Simon Pyke, which uses layers of vocals sampled from remote field recordings of tribes.
Together with the hordes of digital people, it makes for a surreal experience and an intriguing look at where virtual reality can take us – particularly considering the current ongoing social distancing we are all facing in our real lives.
universaleverything.com
The post Universal Everything’s Emergence recreates the crowd experience in VR appeared first on Creative Review.

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